StarEarlyLiteracySpanish

Time Limits

The Star Early Literacy Spanish test is not "timed." Test scores are not based on the number of questions a student answers within a certain amount of time or on how quickly a student answers each question.

However, the software uses an automatic timing function to help keep students from spending too much time on a question. If some of your students require more time to answer Star Early Literacy Spanish test questions, you can increase the time limits for those students by setting the Extended Question Time Limit Preference.

  • The hands-on exercise questions have a 35-second time limit.
  • If the student does not choose the answer within 10 seconds after the instructions end, the program repeats the question.
  • If the student still has not chosen an answer 25 seconds after the question first appeared, the program asks the student to choose an answer and a clock flashes on the screen.
  • If time runs out before the student chooses an answer, the program tells the student to ask the teacher for help.
  • If the student is using the keyboard during the hands-on exercise and forgets to press the Enter key after selecting an answer, the student will be prompted (after 10 seconds) to press the Enter key.
  • The practice questions have a 60-second time limit.
  • If the student does not choose an answer within 10 seconds after the instructions end, the program repeats the question.
  • If the student still has not chosen an answer 45 seconds after the question first appeared, the program asks the student to choose an answer and a clock flashes on the screen.
  • If time runs out before the student chooses an answer, the program tells the student to ask the teacher for help.
  • The actual test questions have a 90-second time limit.
  • If the student does not choose an answer within 10 seconds after the instructions end, the program repeats the question.
  • If the student still has not chosen an answer 75 seconds after the question first appeared, the program asks the student to choose an answer and a clock flashes on the screen.
  • If time runs out before the student chooses an answer, the program goes on to the next question and the unanswered question is treated as an incorrect answer.
  • Students cannot change an answer or return to unanswered questions.