How to Connect a Renaissance Receiver to Your Computer
Renaissance Responders and NEO 2 will no longer be supported after future software updates.
You need a Renaissance Receiver to transfer data between NEO 2s that are using the MathFacts in a Flash RP SmartApplet and/or Renaissance Responders using MathFacts in a Flash RP. It is also used when you send offline practice history from the MathFacts in a Flash Offline SmartApplet or about offline work on Renaissance Responder.
To connect a Renaissance Receiver to your computer:
- Install the NEO Manager software on the computer so that the Renaissance Wireless Server utility is installed on your computer. (See
the NEO 2 Quick Guide.)
If this is the first time you have connected the Receiver to your computer, make sure you are logged in to your computer as an administrator or that you have permissions that allow the device drivers to load properly.
- Plug the square end of the data cable into the back of the Renaissance Receiver.
- Connect the flat USB connector on the data cable to a matching port on your computer.
- Now, start the Renaissance Wireless Server Utility on the connected computer. On most Windows computers, you will find it in the Start menu; in Windows 8, you will find it in the list of applications. On Macintosh computers, you will find it in the Applications folder.
- To log in, type 1234, then click OK. (This is the default Administrator PIN. If you have changed the PIN, enter your new PIN.)
- Click the Server Settings tab.
- Enter a new name in the Network Name field. Make sure the name is different from the name of your school's other Receivers.
- Click Update Network Settings.
- Click OK when the program finishes updating the network settings. Make sure your students know the Receiver network name.
- Select Renaissance Place Settings.
- Enter the address or IP address for your Renaissance Place site. You can also enter the RP ID.
This is the address that you use to go to the software in your web browser.
- To make sure the utility recognizes this as a valid address, click Verify.
If the utility recognizes the address as valid, you will see "Verified" at the bottom of the dialog box.
If the utility does not recognize the address as valid, check the format of the examples to see if you need to make any changes. You can also verify that the address matches the address identified on the Downloads page in the software. Then, click OK.