mathfacts-in-a-flash

Using the NEO 2 (MathFacts in a Flash RP SmartApplet)

Renaissance Responders and NEO 2 will no longer be supported after future software updates.

Using the MathFacts in a Flash RP SmartApplet, students can practice math facts and take tests to master levels.

Before students practice or test on NEO 2s:

Students follow these steps to practice or test using the MathFacts in a Flash RP SmartApplet:

  1. The teacher's computer must be on, with the Receiver connected. (You can use the computer for other things while students are working.)
  2. Turn the NEO 2 on by pressing on/off; then, press applets.
  3. Press the down arrow until the cursor is next to MathFacts in a Flash RP. Then, press enter.
  4. Note: MathFacts in a Flash (offline) is the other MathFacts in a Flash SmartApplet. It allows students to practice independently (without being connected to Renaissance Place), but they cannot master levels using that SmartApplet.

  5. The first time you use the MathFacts in a Flash RP SmartApplet, it will list the networks (Renaissance Receivers connected to computers) that are available.
  6. Use the up and down arrow keys to highlight the network assigned for the class. Then, press enter.

    If you have connected to a network before, you may be asked if you want to stay connected to the last network you used on the NEO 2. Press Y for yes or N for no. Then, press enter. If you chose no, choose another network and press enter.

    The name you gave the Renaissance Receiver is the name the students will see in the networks list. The default name is "Renaissance Receiver." Make sure to tell your students which network (Receiver name) they need to connect to.

  7. When the program asks you to enter your user name and password, type your user name and press enter, tab, or the down arrow. Then, type your password and press enter.
  8. Note to Teachers: You can see and print a list of student user names and passwords in your Renaissance software.

    If the NEO 2 says that you are already logged in, you may have turned off the NEO 2 without finishing MathFacts in a Flash work. Press applets to leave the SmartApplet; then, go back to step 3 to start again.

  9. If you are enrolled in more than one MathFacts in a Flash class, you must choose a class to work in. Press the down arrow until the cursor is next to the desired class name. Then, press enter.
  10. What you see next depends on what you have done in the software so far. Use the down or up arrows to make your selection. Press enter. Your choices are:
  11. Work at your current level:

    When you work at the current level, you may be asked whether to start a practice or test. Press Y for yes or N for no. Then, press enter.

    If the screen shows you the results of your recent work without giving you choices, press enter to continue. Then, press the down or up arrows to choose what you want to do. Your options are:

    • Test at a new time goal.
    • Go to the next level.
    • Exit. You will return either to the results screen or the screen where you can choose between working at the current level or a previously mastered level.

    Work at a previously mastered level (available if you have mastered levels)

    Press the up or down arrows to highlight the level you want to work on. Then, press enter.

    You will be shown a time goal and asked whether you want to start a test. Press Y to start the test or N to not start it. Then, press enter.

    If you do not see a time goal, or if you see a dash, you have beaten the best time goal. You can try to beat your best time.

    Español (for working in Spanish)

    If you choose Español, you will work in Spanish until you log out. To work in Spanish, you must choose Español every time you log in and work using the MathFacts in a Flash RP SmartApplet. (The default is to work in English.) In Spanish, a student's choices are:

    • Trabajar en tu nivel actual: Work at your current level.
    • Trabajar en un nivel perfeccionado anteriormente: Work at a previously mastered level.
    • English: Work in English.

    How preferences affect student work

    What the student sees is also affected by preference settings (Mandatory Practice and Time Goals). If Mandatory Practice is enabled, students must practice after failing the first test at a level. If Time Goals are enabled, the student may see the option to test at a new time goal.

    Answering Questions during a Practice or Test

    During a practice or test, you will see problems like the one shown below.

    The way you answer the problem depends on what you see on the screen.

    • If you see arrows below the answers, press the left, down, or right arrow and press enter. The circles below the answer choices will show you what keys to press to choose each answer.
    • If you see letters or numbers below the answers, press the letter or number for the answer and press enter. The circles below the answer choices will show you what keys to press to choose each answer. (The arrow keys will also work, even if you see letters or numbers below the answers.)
    • If you do not see any answer choices, type your answer and press enter.
    • Teachers can use the Question Type preference to require students to enter an answer instead of choosing one.

    Stopping a practice or test

    Press ctrl+A or /cmd+A. If the NEO 2 asks for a monitor password, your teacher must enter the MathFacts in a Flash monitor password.

    In MathFacts in a Flash, stopped practices and tests cannot be resumed.

    Incorrect answers during practices

    During practices, if you enter a wrong answer, the program will show you that it is incorrect. How wrong answers display depends on the Question Type Preference:

    • If you select answers with arrow keys, letters, or numbers (Multiple Choice), the program draws an X over the wrong answer and a dashed box around the correct answer. Then, the program will give you the chance to choose the correct answer and move on to the next problem.
    • If you type your answers instead of selecting them (Free Response), the program will put an X in the blank field. The correct answer then displays. You enter the correct answer and move on to the next problem.

    Going back a problem during tests

    During tests, to go back one problem, press esc or back space.

    Time limits

    If the time limit is almost up for a problem, practice, or test, a clock will flash in the middle of the black bar at the top of the screen. If you run out of time for the practice or test, the program will let you know.

    The time limit for a problem, practice, or test is set via the Time-Out Preference. Other time limits are set via the Time Goals Preference and the Mastery Time for a Level.

    Time-Out Preference: By default, practices or tests time out after 10 minutes, and problems have a 30-second time limit.

    Time Goals Preference: By default, time goals are enabled. Goal 1 is 2 minutes, 0 seconds. Subsequent Goals decrease by 15 seconds per goal.

    Mastery Time for a Level: The default mastery time requirement is 2 minutes and 0 seconds; students must meet or beat this time limit to master a level.

    Best Time: Once you master a level, you can always try to improve your personal best time for that level. When you achieve a new personal best time for completing a test, a congratulatory message will be included on your TOPS report.

    After a Practice or Test

    After you finish the practice or test, the screen will show you how you did. A TOPS Report may be sent to the default printer for your teacher's computer.

    Note to Teachers: The MathFacts in a Flash TOPS Report Preference setting determines whether the report is sent to the printer automatically.

    If the screen asks whether you want to practice now, press Y to practice or N to not practice now.

    If the screen tells you to press enter, press it. The next screen will give you choices. Press the up or down arrow to highlight your choice. Then, press enter. Your choices might include:

    • Whether to do another practice or test
    • Whether to do a practice, take a test, or exit.
    • Exit takes you to the choice between working at the current level or a previously mastered level.

    • Whether to test (try) again at a new time goal, try for a new goal at another mastered level, or move on to the next level.

    To go back to the choice between working at the current level or a previously mastered level, press esc.

    Logging Out of the SmartApplet

    To stop working in the MathFacts in a Flash RP SmartApplet, press the applets key. You will be logged out and will go back to the list of SmartApplets.